REDHUB - COCAINE [OPEN]

REDHUB - COCAINE [OPEN]
  • REDHUB - COCAINE [OPEN]
  • REDHUB - COCAINE [OPEN]

$89.99

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RH COCAINE β€” Coca Farming & Processing (VORP)

From a single cutting to the final packet. A complete, immersive drug production chain built for serious roleplay servers.

🌿 FULL PRODUCTION CHAIN

β€’ Plant cuttings anywhere (or only in configured zones) with gizmo placement + free camera

β€’ Water, fertilize, pull weeds and fight pests β€” neglected plants get sick and die

β€’ Harvest leaf by leaf with a basket on your back

β€’ Sort fresh leaves into the bucket (minigame)

β€’ Dry them on racks and turn them on time β€” miss it and mold eats your leaf

β€’ Fill burlap sacks and sew them shut (minigame)

β€’ Macerate at the lab table (minigame)

β€’ Stomp the leaf in the stomping pit β€” you must keep moving inside the frame; large pits go faster with friends

β€’ Press the paste into blocks (minigame)

β€’ Cut and fold the final packets (minigame)

πŸ§ͺ CHEMISTRY SYSTEM

β€’ Every plant has its own purity, potency and quality

β€’ Study plants and apply treatments (bat guano, wood ash, molasses, pruning)

β€’ Players learn what each treatment does by using it β€” unknown β†’ trend β†’ exact numbers

β€’ Chemistry carries through every step into the final item's metadata (profile, purity, quality, potency)

🀠 NPCs & WORLD

β€’ Shop contact with all supplies

β€’ Guide NPC with in-character Q&A β€” answers update automatically from your config

β€’ Decorative stomper NPC that never stops working (custom audio support)

β€’ Persistent world: plants, racks and sacks stay where players leave them β€” and anyone can steal a sack from the ground

βš™οΈ TECHNICAL

β€’ Native RedM prompts OR target (qtarget / qb-target style) β€” your choice in one line

β€’ 6 languages included: English, Spanish, Italian, French, Portuguese, German β€” 100% translated (UI, notifications, items, NPC dialogue)

β€’ Server-authoritative actions with tokens and timing checks (anti-exploit)

β€’ Tables and items created automatically

β€’ Carry animations and props (basket, bucket, sacks)

β€’ Optimized: distance-based spawning, no idle loops

β€’ Highly configurable: times, prices, limits, locations, recipes, items

πŸ“¦ REQUIREMENTS

β€’ vorp_core β€’ vorp_inventory β€’ oxmysql

β€’ Coca props pack β€” [Kitty | Coca Plant]

β€’ Optional: object_gizmo, any qtarget-style target

Full Open. Support via Discord.

PREVIEW :Β https://youtu.be/3uDAPhHs8tA